Welcome back to the STO Report! It’s going to be a busy post, so let’s get started!
Season 8 Dev Blogs
Season 8 is moving into full swing at Cryptic, and we’re going to catch everyone up!
Dev Blog #2
Samuel “SWallrus” Wall brings us the information on designing the Dyson Sphere for space adventure play in his Dev blog post! here’s an excerpt:
Before we began construction of the Dyson Sphere in-game, we started researching the idea of this incredible structure, looking at concepts and at what other games, movies and TV shows have done. Nothing we looked at, except the sphere in Star Trek: The Next Generation, even came close to the scale of what a Dyson Sphere should be. Our first challenge was wrapping our minds around the size and scale of such a marvel. After that, we needed to figure out what the Sphere would look like, who built it, and how they would have constructed it.
Creating the Dyson Sphere has been one of the most challenging and exciting things we have done on the STO Environment team, as it is unlike anything else we have created in the past. The most challenging aspect was the scale of the Sphere. The theorized Dyson Sphere has a radius of 1 AU, which is the distance from the sun to the earth, and the surface area of that Sphere would be 550 million times that of the earth – the scale is almost incomprehensible! Another challenge was deciding what that would look like in-game and how were we to create it. After several iterations, such as the early designs seen in the picture above, we finally created something that represented how we imagined it to look. But more importantly, we figured out that we could actually create something that would look and feel like a Dyson Sphere.
To read more, click the link above!
Dev Blog #3
Klingon Intelligence has been hard at work of late, gathering information on the Voth, a species that originates from the Delta Quadrant. While they feel that the Voth will never reach their space, as we all know, the Klingons take no chances in not understanding their potential foes. Here’s an excerpt:
Physiologically, the Voth most closely resemble the Gorn, Saurians and other reptilian species. They have three clawed digits on each hand, a bony eye ridge that extends to a cone-shaped protrusion on the back of their skull, and heightened senses. Two things of interest in Voth physiology is their ability to fire spines from the lower arms that are coated with a paralytic poison and their ability to enter a rapid hibernation state to avoid danger. Our warriors should use caution when engaging them in close combat.
The species is ruled by a Ministry of Elders, which is similar to our High Council but seems to hold complete control over the populace. This group maintains Doctrine, which is a set of guiding principles that shape Voth society. Adherence to Doctrine is draconian, and violators, or “heretics,” will be imprisoned or suppressed.
To read more of the Intel file, click here!
Dev Blog #4
Jeremy Mattson, art lead for STO talks about designing the Voth Species in this Dev Blog. Here’s an excerpt:
We knew immediately that in order to make this group a really interesting player experience it was going to need a lot of variety. We talked with the game design team and started to get a feel for what they wanted to see in the species. We kicked around a lot of ideas and had some debates about how to represent them. The Voth in “Distant Origin” (Star Trek: Voyager, Ep 3×23) are portrayed as highly evolved scientists, and we wondered whether or not they would even have a military. In the end, we decided that it would be in the game’s best interest to design the Voth in the Sphere as a technologically advanced group of soldiers. We talked about everything from mechs and dinosaurs to flying creatures and super soldiers. At one point our Lead Designer, CaptainGeko, said, “all I want is dinosaurs with frickin’ laser beams on their heads!” We all chuckled, and then he said, “I’m being serious; this is a game. Let’s have some fun!” So we did, and what we ended up with was almost too much diversity!
To read, and see more images on the Voth, click the link above!
Avenger Class Battle Cruiser Now Available!
The Avenger Class Battle Cruiser’s design aims to provide a durable warship that is more maneuverable than Starfleet’s existing cruisers, and can carry a devastating amount of firepower. However, it does sacrifice a measure of hull strength for this extra maneuverability. There is nothing subtle about this starship class. The Avenger’s aggressive silhouette and available firepower makes it a formidable and intimidating presence in any battle.
The Avenger’s size is much closer to a Klingon Battle Cruiser than a standard Starfleet Cruiser. This is largely due to the fact that the starship was designed by the Starfleet Engineering Corps to compete with the smaller, more agile vessels Starfleet is facing in battle. The Avenger class is also the first cruiser in Starfleet to be equipped with an Advanced Cruiser Communications Array.
Ships with Advanced Cruiser Communication Arrays provide the starship’s captain with three Command abilities that bestow benefits to both the captain’s starship and nearby allies.
- Minimum Rank: Vice Admiral (50)
- Faction: Federation
- Availability: C-Store
- Hull Strength: 37,500
- Shield Modifier: 1
- Crew: 500
- Weapons: 5 Fore, 3 Aft
- Device Slots: 3
- Base Turn Rate: 9 degrees per second
- Impulse Modifier: .15
- Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Universal
- Console Modifications: 4 Engineering, 4 Tactical, 1 Science
- +10 Power to Weapons
- +10 Power to Engines
- Can Equip Dual Cannons
- Console Synergy:
- Can equip: Console – Universal – Cloaking Device
- Found on Dreadnaught Cruiser and Tactical Escort Retrofit
- The Avenger does not come with this console
- Can equip: Console – Universal – Cloaking Device
- Matter-Antimatter Warp Core
- Cruiser Communication Array Abilities:
- Command – Weapon System Efficiency
- Command – Shield Frequency Modulation
- Command – Strategic Maneuvering
- Console – Universal – Variable Auto-Targeting Armament
Cost is 2500 Zen, and is available for Fleet Ship Module reduction when purchasing the Fleet variant!
Crystalline Catastrophe Update!
The Crystalline Catastrophe Event has been extended until 10/21 at 10 am PDT! Max level Fed , Klingon and Romulan Republic officers can still earn thier shards for completing this event every 20 hours, After collecting 14 of them, players can complete a new Event Reputation project to be rewarded with 50,000 Dilithium Ore, 500 Fleet Marks, 250 Marks of their choice (Fleet, Omega, Romulan or Nukara), and a Very Rare Gravimetric Scientist Duty Officer!
That’s all for this edition of the STO report! Check back soon for more updates from the Final Frontier!